SEL Distance Learning with Empowered Brain™
Based on years of research and clinical testing by doctors and neuroscientists from Harvard and MIT, Empowered Brain™ is the world’s first wearable system that helps students with autism, ADHD, and other social-emotional challenges learn the life skills crucial for happy self-sufficiency.
Empowered Brain™ is ideal for distance learning over video links such as ZOOM or for in-classroom use, and has been tested in multiple environments.
How do you ensure they are engaged, occupied, and learning to handle anxiety and uncertainty?
What Educators are Saying
Here’s how several representative educators say Empowered Brain has transformed their students.
Overview of How it Works
The general concept of Empowered Brain is simple but powerful:
Your student looks through a wearable computer screen and gets points for performing social behaviors with you and others.
The real-time reinforcement builds social-emotional skills and self confidence, and creates data for progress reports.
What We Address
Empowered Brain™ is a clinically proven learning solution that teaches your student the social-emotional skills necessary to be successful during schooling, to cultivate personal relationships, and eventually to obtain meaningful employment.
What We Address
Empowered Brain™ is clinically proven to teach the social-emotional skills necessary to be successful.
New routines, schedules, places, and people can cause anxiety. Our solution lets your students get familiar with new situations by virtually immersing in them in careful, periodic, safe “doses”. This increases predictability and reduces anxiety as they make the real-life transition or visits a new place.
Empowered Brain teaches players to engage with and focus on conversation partners. Through practice, players learn how to apply proper body language, make eye contact, and demonstrate that they are interested in the conversation.
Being able to connect with peers, caregivers, and teachers is crucial for developing meaningful relationships. Empowered Brain encourages key social skills like turn-taking, staying on task, controlling anxiety, verbalizing, and understanding how a peer or loved one may be feeling.
What is Empowered Brain?
School Case Studies
Reducing the Effects of Autism Spectrum Disorder on Student Success Using Heads-Up Technology
Chandler Elementary School
How a Massachusetts elementary school used gamified, social-emotional learning apps on Google Glass to reduce hyperactivity, irritability, and social withdrawal in special needs students with autism. Read More…
Identifying Indications of ADHD Using Data from Gamified Software on Google Glass
New Bedford High School
How a high school collected data using gamified software on Google Glass to provide insight about ADHD symptoms in students with autism. Read More…
Empowered Brain Social Skills Intervention in Plymouth South Middle School
Plymouth South Middle School
How a middle school incorporated gamified software on Google Glass into a special education student’s schedule to see immediate improvements in social communication. Read More…
The Empowered Brain™ Solution
Empowered Brain features a set of interactive, augmented-reality social-emotional learning games. Extensive scientific research has shown that playing our science-based games for 10 minutes a day provides a measurable improvement in students with autism, ADHD, and other social-emotional challenges.
The Empowered Brain™ Solution
Empowered Brain features a set of interactive, augmented-reality social-emotional learning games. Extensive scientific research has shown that playing our science-based games for 10 minutes a day provides a measurable improvement in people with autism, ADHD, and other social-emotional challenges.
Face2Face teaches players to pay attention to conversation partners by systematically rewarding face-directed gaze and eye contact. It gives you a structured way to have 5-10 minute conversations with your students each day. It numerically tracks attention % and time-on-task.
Paint My World
The world can be a sensory overload. Also, one can stop exploring known environments. With Paint My World, players see their world automatically transformed as they look around through the glasses. Some modes or filters make a sensory-reduced world in real-time, to bring calm. Some modes make the familiar novel again – encouraging healthy exploration.
Play with Faces
“I get it! The face is where the secrets are!” exclaimed a child after using Empowered Brain in one of our clinical studies years ago. Exactly! The face is where evolution put data about people’s feelings, thoughts, intentions, trustworthiness, and more. Yet, for many on the spectrum, looking at faces can be confusing, stressful, or just neglected. Play With Faces reverses all that. With it, your student has an excuse to look at faces, and it is fun: they get decorated in real time. (Augmentations vary by students’ ages.)
Anxiety and tantrums can strike at any time, let alone during these wildly uncertain times. A judicious distraction or a mesmerizing scene can get you out of the stress of a moment. You can use them as a ready escape to calm yourself – a Happy Place. This is an adaptation of our Transition Master app (described above). With our library of interesting 360-degree Happy scenes, your students (or you!) can be immersed in a favorite Happy Place to seek refuge. Step inside this digital time-out when occasionally needed!
IEP Data Portal
Show me the data! You want to know how your students are doing and so do they! After every Empowered Brain session, you immediately get a data report you can view any time. Simply log in to your secure account on the web portal, for instance to find: What was your student’s attention % for the day/month/year? What parts of a 360 scene did your child enjoy? Avoid? How many hundreds of times per hour did s/he look at you or away?
Data and graphs from our portal can be pasted directly into IEP reports to show the student’s progress towards IEP goals.
Frequently Asked Questions
- Our glasses fit over regular eyeglasses.
- The glasses are made from titanium and almost impossible to break.
- Not worn all day. Sessions last 5-10 minutes per student, with 2-3 sessions per day.
- Appropriate for ages 4 through adult.
- For speaking and non-speaking people.
- App levels have progressively less gamification. Fosters independence.
Fits over Glasses!
Research Papers from School Studies
As we are all being reminded these days – the science really matters. Brain Power has always taken this seriously. Careful clinical studies in the first 4 years of our company have revealed data showing that Empowered Brain works – for autism and ADHD.
Teachers rate smartglasses-based therapy as practical, non-distracting, & effective
Brief Summary: Educators found Empowered Brain technology to be easy to use, practical, and efficacious for student learning.
A special education teacher, general education teacher, and paraprofessional used the technology with a student in a real-world classroom for 2 weeks. Student verbal and non-verbal skills were described as being improved with the use of Empowered Brain.
6-Week in-school study showing feasibility & efficacy
Brief Summary: Elementary Students had less hyperactivity, irritability, and social withdrawal following use of the Empowered Brain.
Four students clinically diagnosed with autism took part in this 6-week controlled study. Teachers reported that students with the highest usage of Empowered Brain had the greatest benefit. The technology was found to be feasible and efficacious.
Empowered Brain supports full Inclusion
Brief Summary: Daily sessions of Empowered Brain were conducted both in a dedicated special-education (pullout) classroom, and in a full-inclusion general-education classroom. Improvement in student symptoms of autism and ADHD were observed in both.
Specific domains of improvement included social communication, behavior, motivation, and cognition. Sessions lasted 10 minutes and took place once in the special-education classroom and once in the full-inclusions classroom, each day for two weeks. Multiple educators completed standardized clinical assessment questionnaires to assess the improvement.
Desirability of technology for home and school
Brief Summary: Children with autism rated the Google Glass hardware of Empowered Brain to be desirable and acceptable for both home and school use as an assistive aid.
The 8 children in this study, who had a wide range of autism severity and age, all rated Google Glass as desirable. Parents found the experience of testing and trying Google Glass to be surprisingly positive in 75% of cases.
This is the first paper in the academic literature with Google Glass 2nd edition, which Brain Power received a year before release, as a Google partner.
Tolerability: Can autistic people comfortably use this wearable platform? (Yes)
Brief Summary: The majority of the 21 children and adults with autism in this study tolerated and were able to use the Empowered Brain for over an hour (91%, n=19).
Users of Empowered Brain surpassed their caregivers’ expectations in 71% of cases. Users found the system comfortable in nearly all cases (94%).
Safety and Lack of Negative Effects of Wearable Augmented-Reality Aid
Brief Summary: Empowered Brain use was found to have no negative effects in 87.5% of users.
Transient eye strain and dizziness was noted in one user, while another reported nasal discomfort as a result of wearing the Empowered Brain. This study of 18 children and adults with autism noted no major negative effects, and all minor effects were temporary.
– Dr. Arshya Vahabzadeh
Dr. Vahabzadeh is a prominent medical doctor in the US with many research publications. He is trained in child psychiatry, adult psychiatry, family medicine, and addiction medicine.
Schedule an online demo with our distance learning experts today!
Empowered Brain (and our company Brain Power) has been covered by more than 300 press outlets over the last 6 years. Selected articles are linked below.
Empowered Brain and our founder, Dr. Ned T. Sahin, have received dozens of awards – including ones for science, technology, autism advocacy, assistive tech, and software.